Sylveon is the best out of the three

Contender Cards

Chasing After the Mafia

Daily Raw Price

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Top Gainers

CardSetPrevious PricePrice% Change

Top Losers

CardSetPrevious PricePrice% Change

Sets

SetEraCardsSet TrendBiggest Mover

Daily PSA 10 Price

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Top Gainers

CardSetPrevious PriceCurrent Price% Change

Top Losers

CardSetPrevious PriceCurrent Price% Change

Sets

SetEraCardsSet TrendBiggest Mover

Pokemon Tracking

Sort & filter by

Type a Pokemon name above to see matching cards.

Pokemon Trends

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Price type
Period
Era

Top Gainers

CardSetPrevious PriceCurrent Price% Change

Top Losers

CardSetPrevious PriceCurrent Price% Change

Sets

Set7-Day TrendEraCardsSet TrendBiggest Mover

Era

Every set rolled up by era, with raw and PSA10 prices normalized and tracked separately. Same Minimum card price floor as the Sets table above - a card below it doesn't count toward an era's cards or trend. Click an era to see its top 30 cards by price.

Era Sets Cards Raw 7-Day Trend Raw Trend PSA10 7-Day Trend PSA10 Trend

Generation

Every set rolled up into its generation (Vintage, Mid-Era, Modern), with raw and PSA10 prices normalized and tracked separately. The trend here always covers every priced card in the generation - it ignores the Minimum card price filter above, which only thins out the Top Gainers/Losers and Sets lists. Click a generation to see its top 50 cards by price.

Generation Sets Cards Raw 7-Day Trend Raw Trend PSA10 7-Day Trend PSA10 Trend

Inventory

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In stock -
In stock cost -
Inventory value -
Owned profit (realized) -
Consignment spread earned -
Status
Slabs
Era

Browse the inventory exactly as it stood on a past day - every filter above still applies. Only available from 2026-08-23 onward (when daily tracking, and its one-time backfill, starts).

Item Set Condition Buy Date Buy Price Current Price Hold Duration Sold Date Sell Price Profit / Spread

By Show

Show Date Bought Cost Sold Owned Profit Consignment Spread

Transaction

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Total cash in -
Total cash out -
Sales tax -

Net Revenue by Show

Cumulative Trend

Vendor Events

EventDateCash InCash OutNet

Show Schedule

Shows up to today, cross-checked against your uploaded transaction sheets

ShowDateLocationStatus

DCSports Consignment

-

Ended Card Grade Sale Price Fees Net Status

Business Analysis

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Card Type

Slabs = graded cards: anything with a PSA condition in Inventory, plus every DCSports Consignment sale (DCSports only sells graded slabs). Raw = everything else. Sections below cover every sale ever recorded, combining both data sources - not just the Inventory sheet.

Realized profit (all-time) -
Units sold (all-time) -
Avg ROI -
Underwater positions -

Inventory Asset Value

What the in-stock inventory is worth at today's prices (Inventory Value) versus what was actually paid for it (Inventory Cost), tracked daily. Earlier days are reconstructed from the Inventory sheet's Google Drive revision history cross-referenced against that same day's prices - an approximation (sheet snapshots aren't daily, so some days share the nearest earlier snapshot), not an exact record. Same Slabs/Exclude-before-date filters as the Inventory tab, applied retroactively across the whole chart.

Slabs

Top Sellers — Raw

By units sold, across every raw (non-graded) sale ever recorded.

CardSetUnits SoldTotal RevenueAvg ROIAvg Days to Sell

Top Sellers — Slabs

By units sold, across every graded-slab sale ever recorded (DCSports Consignment and Inventory alike).

CardSetUnits SoldTotal RevenueAvg ROIAvg Days to Sell

Profit Leaders & Laggards — Raw

The most and least profitable raw (non-graded) cards by total profit, across every sale ever recorded.

Most Profitable Raw Cards

CardUnits SoldTotal ProfitAvg ROI

Biggest Raw Losses

CardUnits SoldTotal ProfitAvg ROI

Profit Leaders & Laggards — Slabs

The most and least profitable graded slabs by total profit, across every sale ever recorded (DCSports Consignment and Inventory alike).

Most Profitable Slabs

CardUnits SoldTotal ProfitAvg ROI

Biggest Slab Losses

CardUnits SoldTotal ProfitAvg ROI

Profit & Sell-Through by Set

Sell-through = units sold ÷ (units sold + units still in stock) for that set.

Set Units Sold In Stock Sell-Through Total Profit

Performance by Show

Every show with buy/sell activity, ranked by profit from items sold there (consignment spread isn't included - that's a separate commission, not profit on something you owned). Covers Inventory-tracked sales only (DCSports is an online channel, not show-based). Click a show to see what was bought and sold there, grouped by set. Inventory Value reflects the Slabs/Exclude-before-date filters set above in Inventory Asset Value, and is only available for shows on or after 2026-08-23 (when daily tracking - and its one-time backfill - starts); earlier shows show "-".

Set Analysis
Show Date Bought Cost Sold Profit Inventory Value Starting Cash Ending Cash

Underwater Positions

Still in stock, currently worth less than what you paid for it - candidates to cut loose rather than hold.

CardSetBuy DateBought FromBuy PriceCurrent PriceUnrealized Loss

Monthly Trend

Units sold and realized profit by month, across every sale ever recorded.

Show Operation

Starting cash is pulled from the Cash On Hand tab for whichever show you're vending at - shows "TBD" until someone logs it there. Set a Raws and Slabs spending limit per show, then log purchases as they happen; going over a limit is called out on the entry that crosses it.

Starting cash
Cash remaining

Raws limit $
Slabs limit $

Log a purchase

Entries for this show

TimeCategoryAmountNote

Price Calculator

Model a deal before you make the offer. Nothing here is saved.

Mode

The Deal

Payment method

Your Offer

75%
50%typical 70-80%100%
You'd pay

Return by Resale %

The Slab

Your Offer

75%
50%typical 70-80%100%
You'd pay
% of current market price
Consignment fee

Subtracted from net proceeds before profit, when on

Auction Outcomes

ScenarioSells atProfitROI

Cash On Hand

Track the register float at the start and end of each show, starting with Card Summit III - Spook Fest. Saving never overwrites a past amount - it adds a new entry, and the latest one is always what counts as current.

Add / Update Entry

Current starting cash
Current ending cash

All Shows

ShowDateStarting CashEnding Cash