Every set rolled up by era, with raw and PSA10 prices normalized and tracked separately. Same Minimum
card price floor as the Sets table above - a card below it doesn't count toward an era's cards or trend.
Click an era to see its top 30 cards by price.
Era
Sets
Cards
Raw 7-Day Trend
Raw Trend
PSA10 7-Day Trend
PSA10 Trend
Generation
Every set rolled up into its generation (Vintage, Mid-Era, Modern), with raw and PSA10 prices normalized
and tracked separately. The trend here always covers every priced card in the generation - it ignores
the Minimum card price filter above, which only thins out the Top Gainers/Losers and Sets lists. Click a
generation to see its top 50 cards by price.
Generation
Sets
Cards
Raw 7-Day Trend
Raw Trend
PSA10 7-Day Trend
PSA10 Trend
Inventory
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In stock-
In stock cost-
Inventory value-
Owned profit (realized)-
Consignment spread earned-
Status
Slabs
Era
Browse the inventory exactly as it stood on a past day - every filter above still applies. Only available
from 2026-08-23 onward (when daily tracking, and its one-time backfill, starts).
Item
Set
Condition
Buy Date
Buy Price
Current Price
Hold Duration
Sold Date
Sell Price
Profit / Spread
By Show
Show
Date
Bought
Cost
Sold
Owned Profit
Consignment Spread
Transaction
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Total cash in-
Total cash out-
Sales tax-
Net Revenue by Show
Cumulative Trend
Vendor Events
Event
Date
Cash In
Cash Out
Net
Show Schedule
Shows up to today, cross-checked against your uploaded transaction sheets
Slabs = graded cards: anything with a PSA condition in Inventory, plus every DCSports Consignment sale
(DCSports only sells graded slabs). Raw = everything else. Sections below cover every sale ever recorded,
combining both data sources - not just the Inventory sheet.
Realized profit (all-time)-
Units sold (all-time)-
Avg ROI-
Underwater positions-
Inventory Asset Value
What the in-stock inventory is worth at today's prices (Inventory Value) versus what was actually paid
for it (Inventory Cost), tracked daily. Earlier days are reconstructed from the Inventory sheet's Google
Drive revision history cross-referenced against that same day's prices - an approximation (sheet
snapshots aren't daily, so some days share the nearest earlier snapshot), not an exact record. Same
Slabs/Exclude-before-date filters as the Inventory tab, applied retroactively across the whole chart.
Slabs
Top Sellers — Raw
By units sold, across every raw (non-graded) sale ever recorded.
Card
Set
Units Sold
Total Revenue
Avg ROI
Avg Days to Sell
Top Sellers — Slabs
By units sold, across every graded-slab sale ever recorded (DCSports Consignment and Inventory alike).
Card
Set
Units Sold
Total Revenue
Avg ROI
Avg Days to Sell
Profit Leaders & Laggards — Raw
The most and least profitable raw (non-graded) cards by total profit, across every sale ever recorded.
Most Profitable Raw Cards
Card
Units Sold
Total Profit
Avg ROI
Biggest Raw Losses
Card
Units Sold
Total Profit
Avg ROI
Profit Leaders & Laggards — Slabs
The most and least profitable graded slabs by total profit, across every sale ever recorded (DCSports Consignment and Inventory alike).
Most Profitable Slabs
Card
Units Sold
Total Profit
Avg ROI
Biggest Slab Losses
Card
Units Sold
Total Profit
Avg ROI
Profit & Sell-Through by Set
Sell-through = units sold ÷ (units sold + units still in stock) for that set.
Set
Units Sold
In Stock
Sell-Through
Total Profit
Performance by Show
Every show with buy/sell activity, ranked by profit from items sold there (consignment spread isn't
included - that's a separate commission, not profit on something you owned). Covers Inventory-tracked
sales only (DCSports is an online channel, not show-based). Click a show to see what was bought and sold
there, grouped by set. Inventory Value reflects the Slabs/Exclude-before-date filters set above in
Inventory Asset Value, and is only available for shows on or after 2026-08-23 (when daily tracking - and
its one-time backfill - starts); earlier shows show "-".
Set Analysis
Show
Date
Bought
Cost
Sold
Profit
Inventory Value
Starting Cash
Ending Cash
Underwater Positions
Still in stock, currently worth less than what you paid for it - candidates to cut loose rather than hold.
Card
Set
Buy Date
Bought From
Buy Price
Current Price
Unrealized Loss
Monthly Trend
Units sold and realized profit by month, across every sale ever recorded.
Show Operation
Starting cash is pulled from the Cash On Hand tab for whichever show you're vending at - shows "TBD"
until someone logs it there. Set a Raws and Slabs spending limit per show, then log purchases as they
happen; going over a limit is called out on the entry that crosses it.
Starting cash
Cash remaining
Raws
limit $
Slabs
limit $
Log a purchase
Entries for this show
Time
Category
Amount
Note
Price Calculator
Model a deal before you make the offer. Nothing here is saved.
Mode
The Deal
Payment method
Your Offer
75%
50%typical 70-80%100%
You'd pay
Return by Resale %
The Slab
Your Offer
75%
50%typical 70-80%100%
You'd pay
% of current market price
Consignment fee
Subtracted from net proceeds before profit, when on
Auction Outcomes
Scenario
Sells at
Profit
ROI
Cash On Hand
Track the register float at the start and end of each show, starting with Card Summit III - Spook Fest.
Saving never overwrites a past amount - it adds a new entry, and the latest one is always what counts as
current.